Sword of the Samurai

Sword of the Samurai❴BOOKS❵ ✮ Sword of the Samurai Author Mark Smith – Tbjewellers.co.uk Can You save Hachiman from chaos Hachiman is in great danger The Shogun s control is slipping Bandits roam the land freely and barbarian invaders have begun to raid across the borders All this because Can You save Hachiman from chaos Hachiman is in great danger The Shogun s control is slipping Bandits roam the land freely and barbarian invaders have begun to raid across the borders All this because the Dai Katana, the Shogun s great sword, has been stolen from the Shogun YOU are the Shogun s champion, a young Samurai Your mission is to recover this wondrous sword from Ikiru, the Master Sword of Epub / of Shadows, deep in the Pit of DemonsTwo dice, a pencil and an eraser are all you need You have a choice of warrior skills which will affect the outcome of your mission There are Honour points to be won and lost YOU decide which route to follow, which dangers to risk and which monsters to fight.

Librarian Note There isthan one author in the Goodreads database with this name.

Sword of the Samurai MOBI Ü Sword of  Epub /
  • Paperback
  • 364 pages
  • Sword of the Samurai
  • Mark Smith
  • English
  • 28 December 2018
  • 1840467320

10 thoughts on “Sword of the Samurai

  1. says:

    Imagine a combination Choose Your Own Adventure and solitaire Dungeons Dragons module That s my impression of the Fighting Fantasy Gamebooks from Games Workshop innovators Steve Jackson and Ian Livingstone One can move through the interactive story several times and still not be certain that the entire book has been experienced Plus, it s brutal Although I was very fortunate in character creation, my character was still overwhelmed the first two times through the story only the final enc Imagine a combination Choose Your Own Adventure and solitaire Dungeons Dragons module That s my impression of the Fighting Fantasy Gamebooks from Games Workshop innovators Steve Jackson and Ian Livingstone One can move through the interactive story several times and still not be certain that the entire book has been experienced Plus, it s brutal Although I was very fortunate in character creation, my character was still overwhelmed the first two times through the story only the final encounter being different each time.As one might expect, Sword of the Samurai is set in feudal Japan with elements of the fantastic or maybe, phantastic embroidered into the tapestry Characters are sent on a mission by the shogun and, in the course of following their lord s instructions, may find themselves facing traitors, undead ronin, or riddle spewing dragons they re simple riddles think food for the first and something self referential for the second Combat is simpler than in Dungeons Dragons as one has to manipulate less attributes and can only have one skill Opposed dice throws 2d plus the skill number will decide the winner.Several of the classic fantasy tropes are found in this story As you seek the legendary sword known as Singing Death, you will encounter a number of door encounters through which one enters various planes of existence, face revivified corpses of samurai, and a potentially deadly duel with the ultimate bad guy Ikiru, Master of Shadows If you ve done all the right things, you can probably defeat him, but there are a few hidden matters here and there to bear in mind First, remember that in Asian folklore, the best path to your goal is not necessarily the straightest Second, don t be blinded by the game mechanics Remember that even though you are playing a game to get the story, you must consider that Honour British spelling attribute to havesignificance in story terms than it appears to have in game terms Don t be fooled Truthfully, although Sword of the Samurai has story elements and is an enjoyable experience, its story fails at the very point where it should be strongest characterization Since the reader is the protagonist, the authors don t offer any internal motivation other than the most general ideas of giri duty and loyalty Worse, the antagonists mostly seem like characters from an Asian shadow play You have the demons, the undead, the mysterious female, the dragon, the supernatural tiger, and phoenix, as well as rebel samurai Yet, we really don t know why they do what they do If you re just looking for an entertaining couple of hours to adventure by yourself, the lack of motivation isn t much of a problem If you d like a meaty story to go with your solitaire adventure, you ll be disappointed Don t get me wrong I enjoyed the experience Yet, I think the idea of an adventure packaged as a book had me expecting a bitstory than if I d found it in module form These books Fighting Fantasy Gamebooks aren t easy to find these days, but they are part of gaming history As a result, both volumes that I recently found are worth farto me than the rating I ve given them here As a pure solitaire adventure, Sword of the Samurai is probably closer to four stars as a story, it wouldn t even quite rate two stars As a combination of adventure, story, and artifact of gaming history, it s much

  2. says:

    An Asian adventure21 June 2012 I must admit that this Fighting Fantasy game book rather surprised me It was actually the first time that I read it though since it is a game book that took me a couple of hours to read I am not going to include it as a part of my reading challenge in the same way that I am not including graphic novels as a part of the reading challenge and I must admit that I quite enjoyed it I guess it has something to do with when I was a teenager I really was only intereste An Asian adventure21 June 2012 I must admit that this Fighting Fantasy game book rather surprised me It was actually the first time that I read it though since it is a game book that took me a couple of hours to read I am not going to include it as a part of my reading challenge in the same way that I am not including graphic novels as a part of the reading challenge and I must admit that I quite enjoyed it I guess it has something to do with when I was a teenager I really was only interested in the medieval style swords and sorcery gamebooks rather than with the ones that had different themes This one is set in the world of Titan but in a different land on a different continent The realm is sort of based on a mix between China and Japan and tries to capture the essence of adventuring in a medieval Asian culture The problem that I found is that it was written by a couple of Anglos which means that we are trying to create an Asian culture from an Anglo perspective I suspect that the book would have been much better if it had been written by an Asian or at least had an Asian consultant in the process, however that may have been the case though I note that there is no Asian name in the credits Basically you are a samurai serving the Shogun and he has lost the magical sword that gives him the authority to rule As such the empire is breaking apart as lords are ditching their alliance to the Shogun in favour of the Lord of Shadows, who happens to have stolen the sword You, as the samurai, have the task of attempting to break into the Lord of Shadows fortress and get the sword sword back which will in turn restore the Shogun s legitimacy a concept which is actually quite Chinese This runs like a typical Fighting Fantasy novel though they have included an extra stat called honour At first I thought that having honour as a stat was simply adding flavour to the adventure until I discovered at the end that honour plays a very important role in being able to easily complete the adventure Basically to be able to survive your honour needs to be 5 or higher, and to be able to do so easily you need it to be 6 or higher However, if your honour drops to 0 you die This is not surprising because dying is very easy in this adventure There are actually two ways to complete the adventure and these paths are chosen right at the beginning One path makes the adventure a little easier to complete than the other, however it does not matter which path you chose because you can still complete the adventure What you need to do is to find some charms which enable to you recruit allies for the penultimate battle, and even then you need to be able to chose the correct ally to fight the correct enemy There is one gripe that I had though there is a part where you have to answer riddles To answer the riddle you have to turn each of the letters into their corresponding number, add them together, and turn to the appropriate paragraph This was dubious because you had to pretty much guess the correct word as opposed to the correct idea Interesting, but it made it quite difficult to solve the riddle

  3. says:

    Among my favourites in the Fighting Fantasy series, and one of the few that I managed to complete without cheating

  4. says:

    Conhecem os tradicionais livros Pega se nele, folheia se, mergulha se nas p ginas Esque am esse tipo de livros e venham conhecer os livros de Aventuras Fant sticas Aqui quem manda o pr prio leitor e ele que escolhe o seu destino Necessitas de dois dados, um l pis e uma borracha para embarcar nesta aventura Neste tipo de livro, al m da hist rias, precisas de ter per cia, for a e sorte para chegar ao fim do livro.Enquanto que num livro normal, vai se lendo de forma cont nua, aqui n o Conhecem os tradicionais livros Pega se nele, folheia se, mergulha se nas p ginas Esque am esse tipo de livros e venham conhecer os livros de Aventuras Fant sticas Aqui quem manda o pr prio leitor e ele que escolhe o seu destino Necessitas de dois dados, um l pis e uma borracha para embarcar nesta aventura Neste tipo de livro, al m da hist rias, precisas de ter per cia, for a e sorte para chegar ao fim do livro.Enquanto que num livro normal, vai se lendo de forma cont nua, aqui n o Vais saltando de p gina em p gina, criando uma din mica que nos prende ao livro Na minha opini o, este tipo de livros ideal para quem n o gosta muito de ler mas que adora, por exemplo, um bom jogo de aventura, porque o que isto acaba por ser um jogo O leitor acaba por ser um jovem samurai em que atribu do uma miss o, mas para chegar ao desafio final tem que ultrapassar pequenos obst culos, tais como defrontar monstros e conseguir derrot los J n o bastava esta ideia inovadora, o livro ainda cont m v rias ilustra es Quem disse que um livro n o pode divertido Quem disse que para termos uma grande aventura sem sair de casa necess rio um computador ou uma consola Aqui s necessitam deste livro e mergulhar nesta aventura em que o leitor o her i

  5. says:

    SWORD OF THE SAMURAI Fighting Fantasy Gamebook, No 20 by Steve Jackson 1987

  6. says:

    SWORD OF THE SAMURAI is a Fighting Fantasy gamebook that I never encountered as a kid, probably because I didn t have enough pocket money at the time to buy it and maybe because I didn t know what a samurai was Thankfully I ve now played the book properly as an adult, and I can report it s one of the most vividly described and enthralling of all Fighting Fantasy adventures.The adventure is set in a remote, Far Eastern land, cut off from the rest of the realm We re basically in a medieval J SWORD OF THE SAMURAI is a Fighting Fantasy gamebook that I never encountered as a kid, probably because I didn t have enough pocket money at the time to buy it and maybe because I didn t know what a samurai was Thankfully I ve now played the book properly as an adult, and I can report it s one of the most vividly described and enthralling of all Fighting Fantasy adventures.The adventure is set in a remote, Far Eastern land, cut off from the rest of the realm We re basically in a medieval Japan here, one full of supernatural evil and the usual devils and demons popular from Japanese folklore kappa, forest spirits, the angry dead, andbesides The quest is of your garden variety kill the evil warlord, etc , but it s the journey that makes this adventure so special The encounters that the player has seem particularly horrific at one point I unwisely ventured into a village and discovered to my disturbance that the villagers were actually evil spirits whose heads separated from their shoulders to attack me Sinister stuff indeed The opponents are also pretty difficult to fight, and the inclusion of an honour system is a remarkably clever addition to the usual rules I only got a small way into this adventure before making an unwise choice and dying, so I ll be sure to come back to it shortly for a second and probably third and forth attempt

  7. says:

    Picked this up randomly as a book crossing book some years ago but only just played it 4 stars to cover the pure nostalgia used to love FF books and this took me right back, although I don t think I actually played this one in my youth.Surprised at how well it reads, and also just how tense it is as an experience Finger bookmarks definitely spread through the book as I got closer and closer to the end.

  8. says:

    Let me just preface this with telling that I m not a great fan of oriental culture Nevertheless I got really hooked by this FF It s highly intriguing and full of bizarre encounters, that prove themselves worth reading A bit to hard to solve but one could see this as a challenge A hard one, that is.

  9. says:

    I liked how they went and tried several different concepts and settings with each book This one was for samurai in a fantasy japan, and I lapped it up as even as a child, I was totally into anime and japanese culture.Also, Singing Death , the most awesome name for a Sword ever.

  10. says:

    This is quite an interesting read despite it being a gamebook The way the finale fight is handled makes it rather unique Although it is for a younger audience, its theme and good depictions illustrations descriptions might have been slightlymature than its intended readers.

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