Crypt of the Sorcerer

Crypt of the Sorcerer❰Reading❯ ➶ Crypt of the Sorcerer Author Ian Livingstone – Tbjewellers.co.uk An ancient evil is stirring The long dead sorcerer Razaak has been re awoken and is poised to fulfil his dreams of death and tyranny The Forces of Chaos are at large across Allansia and it seems that An ancient evil is stirring The long dead sorcerer Razaak has been re awoken and is poised to fulfil his dreams of death and tyranny The Forces of Chaos are at large across Allansia and it seems that they are all pitted against YOU For it is up to you to battle against the odds to find the only weapon to which Razaak is vulnerable, to arm yourself with protections against his awesome powers, and to face him in his lair, the Crypt of the Sorcerer Part story, part game, this is a Crypt of PDF/EPUB or book in which YOU become the hero Two dice, a pencil and an eraser are all you need YOU decide which routes to take, which dangers to risk and which foes to fight.

Ian Livingstone has been in the interactive games industry for over years In the s, he co founded Games Workshop and launched Dungeons Dragons in Europe, later editing White Dwarf magazine In , with Steve Jackson, he wrote the first of the Fighting Fantasy Gamebooks which eventually sold over million copies in languages In he led the merger of computer games company Domark with Eidos, the name behind the Tomb Raider computer games, where he is now Creative Director He was awarded an Honorary Doctorate of Technology by the Crypt of PDF/EPUB or University of Abertay Dundee in , and in received the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry.

Crypt of the Sorcerer PDF/EPUB Á Crypt of  PDF/EPUB
  • Paperback
  • 192 pages
  • Crypt of the Sorcerer
  • Ian Livingstone
  • English
  • 06 July 2019
  • 1840463961

10 thoughts on “Crypt of the Sorcerer

  1. says:

    Evil sorcerers just don t stay dead 3 September 2012 Once again we return to one of Ian Livingstone s adventures and I reckon, no, I know, that I have played this one once before It is a littledifficult, and frustrating, than some of the others that I have played, but it was a lot easier than some of Steve Jackson s gamebooks In this one an ancient evil in the form of a sorcerer is awakening Basically a hundred years ago he was rampaging across Allansia and the only way to kill him was Evil sorcerers just don t stay dead 3 September 2012 Once again we return to one of Ian Livingstone s adventures and I reckon, no, I know, that I have played this one once before It is a littledifficult, and frustrating, than some of the others that I have played, but it was a lot easier than some of Steve Jackson s gamebooks In this one an ancient evil in the form of a sorcerer is awakening Basically a hundred years ago he was rampaging across Allansia and the only way to kill him was by using his own sword A mighty warrior found the sword and slew him, but discovered too late that the sword had a curse, namely it turned him into an undead fiend The sorcerer was buried and forgotten about, however for him to remain dead he had to be left undisturbed for a hundred and ten years, but surprise surprise, ten years before the time was up, his coffin was opened and out he comes This book runslike Island of the Lizard King than some of the others in that most of the journey is linear, however there are a couple of places that if you turn the wrong way you miss some very important parts Further, there are a number of pieces of information that you need to collect which don t become relevant until right at the end where you are given a number of questions Once again Livingstone uses numbers hidden in the text to make the answers to these questions difficult However the problem that I found with the linear nature of this book was that there were some things that I could not find that were important in finishing the book Early in the adventure you discover a silver rod with a number on it, but it is only half of the rod meaning that I had no idea where the other half was located Fortunately, when you come to use the rod the number that was on it had little meaning and you can easily bluff your way through by trying each of the options on the page The second thing that stumped me was that one of the questions involved knowing the number that was tattooed on the sorcerer s zombies, however I do not know where I was to actually locate these zombies to learn what the number was Once again I was able to bluff myself through this part of the adventure When you get to the end the options that are put to you end up being a choice between life and death, and in many cases there are no hints as to which choice is the correct choice Fortunately when you die, if you keep detailed notes or keep your finger in the previous section you can return and try the other section Also, some of the numbers are hidden in the text meaning that whenever you actually come across a number you should make a note of it Such include knowing the record of the number of ears shoved into a troll s mouth, and the price of a battleaxe in Port Blacksand You may have come across the answer, but you will not make a note of it until you realise that you actually need it In this adventure you also pick up a couple of companions who travel with you for fair way, and they come with you right up to the entrance to the last dungeon However there is a catch, if you go with them into the dungeon you land up at a spot where every choice you make ends with death, which means that you need to find a way to ditch them before you can complete the game In the end, this was enjoyable, however it was not of the high standard of some of the earlier ones Rather it is simply going back to what they were like in the early days of the series

  2. says:

    With a couple of notable exceptions Master of Chaos the quality of the Fighting Fantasy gamebooks went downhill after Trial of Champions 21 in the original series , and Crypt of the Sorcerer continues the trend The story here is a rehash of Forest of Doom and Temple of Terror that finds you journeying through the dangerous wilds of Allansia to acquire the only artifacts that can save the world from a bad guy who, of course, is the baddest bad guy in the history of bad guys The idea that a With a couple of notable exceptions Master of Chaos the quality of the Fighting Fantasy gamebooks went downhill after Trial of Champions 21 in the original series , and Crypt of the Sorcerer continues the trend The story here is a rehash of Forest of Doom and Temple of Terror that finds you journeying through the dangerous wilds of Allansia to acquire the only artifacts that can save the world from a bad guy who, of course, is the baddest bad guy in the history of bad guys The idea that a villain may be a complex character with some justifiable motives doesn t enter the picture here, as it does in better fantasy stories, including some of the other Fighting Fantasy books A couple of familiar characters like Borri the Dwarf and Yaztromo the Wizard make appearances as well, but they too might as well have I am a plot device tattooed on their foreheads Ian Livingstone apparently realized that the proceedings here weren t too inspired, and he tried to compensate by ratcheting up the difficulty level At one point you battle a Godzilla like beast that s virtually unkillable unless you hit on the right sequence of events to find the magic weapon to destroy it, and, as in a number of other FF gamebooks, if you don t begin with a skill level of 11 or 12 your odds of winning without cheating are effectively nil By the end it seems like every other option you re offered leads to a grisly death but these outcomes, too, are generic fantasy tropes, like when you turn into a werewolf or die hemorrhaging from poison gas or get pincushioned in a spiked pit trap Finally I gave up any pretense of following the rules and just thumbed through the book until I found the right path Starting over every time you die from an unforeseen trap or unlucky dice roll would take hours, and by that point I was thinking, man, I have better things to do with my life

  3. says:

    Has been a while since I ve read a Fighting Fantasy game book and I enjoyed my trip through Allansia The story is standard fantasy fare you must find a magic sword by the Lost Lake and then seek out and kill a Necromancer with the sword Alas, I was killed by a Barbarian girl on a Griffin before I could reach the Lost Lake I m a fan of FF books and love the art Despite the books being aimed at kids I guess they never hold back on grisly detail I enjoy finding items which have a number ass Has been a while since I ve read a Fighting Fantasy game book and I enjoyed my trip through Allansia The story is standard fantasy fare you must find a magic sword by the Lost Lake and then seek out and kill a Necromancer with the sword Alas, I was killed by a Barbarian girl on a Griffin before I could reach the Lost Lake I m a fan of FF books and love the art Despite the books being aimed at kids I guess they never hold back on grisly detail I enjoy finding items which have a number associated with them, such as in the words of a spell These items can only be used if you know the number as that is the paragraph you need to turn to This is cool and removes the urge to cheat Good book, but not the best FF book I ve played

  4. says:

    More of a game than a book, but it was fun TILL I TURNED INTO A WEREWOLF.

  5. says:

    Do you dare to travel the wastes and forests of Allansia, and ultimately to battle Razaak in his lair The 26th puffin edition of Crypt of the Sorcerer by Ian Livingstone brought back a lot of memories which I played years ago with friends It is linear in its design and route, and it is very difficult due to dice rolls yet retains a very epic fantastical feel Despite the frustration from dying a few times, and upon replaying I missed an item called a Crystal of Sanity which meant I had to start Do you dare to travel the wastes and forests of Allansia, and ultimately to battle Razaak in his lair The 26th puffin edition of Crypt of the Sorcerer by Ian Livingstone brought back a lot of memories which I played years ago with friends It is linear in its design and route, and it is very difficult due to dice rolls yet retains a very epic fantastical feel Despite the frustration from dying a few times, and upon replaying I missed an item called a Crystal of Sanity which meant I had to start again Going the wrong way and missing clues and items you need can be a major headache The A to B formula of the adventure also means there aren t many extras to find or hidden pathways yet once you complete it means a feeling of accomplished relief Rolling the dice for instant can be a heart wrenching task as it can lead to certain doom An example ir two is a clay golem which comes to life and if you roll a 1 means death or even Razaak himself with stats of skill 12 and stamina 20 is very difficult to defeat, not to mention if he wins two rounds in succession you lose The harboon flies at the beginning by the river was also up to the roll of a die 5 and 6 meaning death shows this adventure is a tricky affair 3 and 4 meaning loss of skill and stamina I memorised the correct path after a few attempts, recording my choices, but even that means you can still lose thanks to these excruciatingly painful dice rolls It is possible and the luck of the dice can prove favourable eventually Certainly tests your patience Colour map by Leo Hartas Crypt of the Sorcerer is winnable and maximum stats are definitely required to achieve this goal There are some very tough encounters and formidable creatures as briefly mentioned.The fantasy world is brought to life by memorable characters who help you on your quest such as the grouchy wizard Yaztromo, the hunter Symm, and the dwarf warrior Borri Whether it is riding in a hot air balloon and being pursued by a red dragon, or fighting a legendary creature called a Gargantis whom is huge, or fighting undead foes animated by Razaak Crypt of the Sorcerer proves to be full of action and suspense especially when played for the first few times.An interrogation by a skeleton lord tests your knowledge from the adventure via collected clues vital towards letting you past into the crypt Knowing the number code to the granite door is required as well Then there are certain artefacts that must be collected to keep you from harm when Razaak uses his arsenal of spells against you Razaak must be one of the hardest bosses in the fighting fantasy series plus surviving to escape is nerve racking Do I have enough stamina after such a hard fight Hopefully after getting through all that Not impossible but blooming hard Illustrations by John SibbickOverall, Crypt of the Sorcerer tests your wits and your dice rolling I suppose if I wanted to suggest anything to add it would be multiple pathways and a few different endings The linear approach reminded me of the Island of the Lizard King as it follows a certain route that has been set The high stats of enemies also means any low stats like 7,8 or 9 for skill mean youthan likely won t be able to win That goes for low stamina too in your stats.Trekking through the moonstone hills to find Razaak s sword the only weapon that can harm him, rescuing Yaztromo from a hellish creature, journeying to acquire the Gargantis horn, then getting to the crypt itself shows Crypt of the Sorcerer has a lot to offer and an imaginative, action packed adventure It can be dark and deadly in places, humour in others especially from your companions Symm and Borri whom provide some comic relief at times.Very enjoyable overall to revisit this gamebook from childhood Page 1 2 of my solution My solution and routeWarning answers spoilers aheadMy stats High stats recommended required Skill 12 Stamina 20 Luck 111 Follow river north up into hills, 146146 North, 249249 Watch out Harpoon flies Roll one dice, rolled 3, 388 388 6 Stamina, 2 Skill, 1 Yaztromo healing potion tot, 185185 Look at cave, 9797 Enter cave, 310310 Try lifting lid, 4545 Fight the Rad Hulks, 143143 Fight first RAD HULK sk10 st5 second RAD HULK sk10 st6, win, 8787 Break crate open, 295295 Try on chainmail suit, 328328 1 skill Skill 11 , 235235 284284 See what is causing the smoke, 3333 See if he is still alive, 5252 1 stamina, note gold nugget worth 10gp, knife, holy water, put chain around neck, 352352 Now wearing Crystal of Sanity, 137137 Roll two dice, rolled 1 2 3, less than skill score, 3939 239239 On horse back 2 attack strength, first CHAMELEONITE sk7 st7 second CHAMELEONITE sk6 st6 third CHAMELEONITE sk7 st6, win, 356356 Dab some Chameleonite blood on body, 124124 Roll one dice, rolled 3, 361361 1 luck, 180180 Approach, 7070 Attack him, 134134 Fight BONEKEEPER sk5 st6, win, 3 luck, 287287 Try on moon ring, 1010 Try on skull ring, 265265 Ride east, 369369 Examine words, 306306 Note granite door 184, ride on, 324324 Allow horse to drink, 376376 1 stamina, 391391 Attack, 6060 Fight first GOBLIN sk5 st5, second GOBLIN sk5 st6, third GOBLIN sk6 st5, fourth GOBLIN sk6 st6, win, 116116 2gp, cracked mirror, eat cheese, 140140 2 stamina, 292292 Ride towards the wood, 203203 365365 Rolled two dice, rolled 1 1 2, less than skill, 232232 Fight WOOD DEMON sk9 st10, win, 8989 Find the demon s lair, 319319 Examine silver rod, 360360 Open backpack, 175175 Open scroll and read, 268268 Clue about Gargantis horn, Western Flatlands return to horse, 221221 168168 Ride around, 302302 194194 252252 Fight WEREWOLF sk8 st9, win, not bitten, 3636 178178 Fight GRIFFIN sk10 st10, win, 230230 Investigate, 358358 Take the shield, 131131 Note shield defender , defends against cast lightning bolts, 1 skill Skill 12 1 luck, 2929 Open the box, 205205 Take the doll, 299299 Fight CLAY GOLEM sk8 st9, didn t roll 1, win, 362362 Put ring on finger, 102102 Note ring with jewel, 339339 Note Razaak s sword, 165165 Fight CENTAUR sk10 st10, win, 289289 Ride off without taklisman, 304304 Ride to knoll, 127127 Cut her down, 258258 Swallow some powder, 4848 Roll one dice, rolled 5 2 7, 7 stamina recovered, warning about boulder beasts, 382382 Attack, 118118 Roll one dice, rolled 5, 173173 Fight HILL GIANT sk9 st10, win, 282282 1gp, search for giant s cave, 241241 Break the globe, 367367 Note smoke grants immunity to fire attacks, 1 luck, open chest, 8080 Still wish to lift lid, 2525 Yes wearing armour, 192192 211211 Note old parchment 66, leave the cave, 386386 6767 Ride over to fire, 183183 Reply lawful , 308308 Trust the man and agree, 103103 2 stamina, fight the hill men, 196196 Fight WILD HILL MAN sk6 st5, win, 200200 148148 Stop to investigate, 237237 Note Suma 11 , ride north, 377377 Fight DEMONSPAWN sk6 st6, win, 278278 Set off now, 157157 2 stamina, healing potion back to 5 tots, investigate, 244244 1 tot, 1 luck, yes wearing skull ring, 139139 Fight first SKELETON sk6 st5, second SKELETON sk6 st6, third SKELETON sk5 st6, win, 290290 Note age of Tamal, Razaak s father, 108 years, pull rod out of the grave, 389389 Test luck, rolled 5 4 9, lucky, 121121 300300 Note rod 13, yes I have other half, add together 37 13 5050 Note Rod of Paralysis, 1 luck, 234234 Ride into Stonebridge, 316316 2 stamina, 353353 Reply Western Flatlands, 135135 Test luck, rolled 2 6 8, lucky, 5959 Turn right, 9090 Fight first DORAGAR sk9 st9, second DORAGAR sk9 st10, win, 144144 Note bronze key, continue along tunnel, 398398 Investigate, 214214 Walk up to the zombies, 256256 Note figure 5 on zombie arms, 338338 Try other passage, 222222 Roll one dice, rolled 6, 166166 151151 Keep walking, 281281 Test luck, rolled 1 3 4, lucky, 392392 7979 Fight CAVE TROLL sk8 st9, Symm Skill 10 Borri Skill 9 three attacks, win, 1919 Open box, 188188 Roll 2 dice, rolled 3 1 4, less than skill, 204204 Tip up the cart, 366366 Open the large box, 104104 Rest and let Borri read the book, 266266 Note troll record 119 hobbit ears, 4040 Go right, 315315 Roll 2 dice X 3, rolled 6 5 11, less, rolled 2 1 3, less, rolled 5 6 11, less, all three less than skill, 7272 245245 Pass between statues, 5656 Daubed with chameleonite blood, yes, 2424 I m wearing a crystal around neck on gold chain, 193193 Crystal of Sanity protects me, try something else, 375375 Try silver rod, 128128 I believe it is a Rod of Paralysis, 3838 A rabbit, 311311 Note down Gargantis horn, test luck, rolled 3 2 5, lucky, 5454 279279 Roll two dice, 4 5 9, less than skill, 253253 Hobgoblin misses, 226226 Roll one dice, rolled 2, roll die twice, 2 and 5, both arrows miss, alive, 294294 Continue conversation, 198198 Note Warhammer costs thirty five Gold Pieces in Port Blacksand, 152152 Call the Suma, turn to 1111 Walk to edge of hills and sleep, 2828 2 stamina, wait to meet whoever, 167167 Talk to him, 9696 Reply you intend to slay Razaak, 179179 Yes I have piece of parchment with strange writing, 336336 Note word Hamakei and call out 66 if attacked by conjured animals or insects, 313313 Investigate, 77 Help, 4444 Fight WILD ELF sk7 st6, win, 212212 Note escape from crypt immediately after slaying Razaak, 162162 Wait for a servant of Razaak to appear, 8181 Fight DEMONIC SERVANT sk8 st7, won 2 rounds, defeated, 9393 Press on, 181181 Squeeze through crack, 396396 Walk down narrow tunnel, 297297 Walk through archway into tunnel beyond, 264264 Go left, 156156 Wait, 191191 Attack zombie, 101101 Yes I have phial of holy water, 4141 Roll one dice, rolled 5, 373373 Fight Deduct 5 stamina ZOMBIE sk6 st6 5 1, win, 7474 Note copper identity tag with number tag 283, go back, 199199 Sit in the chair, 2626 I have identity tag 283283 I have bronze key, 189189 Answer I ve been in Port Blacksand to buy weapons and persuade Lord Azzur to join Razaak in conquering Allansia, 364364 Answer Cost of Warhammer is 35gp, 3535 Answer 119 hobbit ears, 119119 Answer Zombies tattooed with number 5 in tunnels, 55 Answer Razaak s father s age was 108 years when he died, 108108 Numbers for granite door 184 184 I m not wearing talisman, 276276 I m wearing gold ring set with an iridescent jewel, 326326 I ve inhaled smoke from inside a smashed globe, 351351 I have Hamakei parchment 6666 I m carrying defender, 271271 Fight RAZAAK sk12 st20, tested luck three times 3 1 4 1 4 1 6 damage altogether, he didn t get 2 consecutive rounds, win, 8484 Leave crypt as quickly as possible, 233233 Stamina is 6 or higher, yes, Stamina 11 , 400400 COMPLETED THE END Saved Allansia Celebration time

  6. says:

    I finally tried one of these books properly, with the calculations for the battles and no cheating on luck or anything That meant I died twice and ended up having to leave the book behind without finishing it Still, it was great fun and definitely made me want to revisitof the collection that has been gathering dust in my parents attic.

  7. says:

    Take Creature of Havoc, remove the great story and the new gameplay elements, crank the frustrating difficulty and absolutely linear path up to eleven, add a whole lot of Ian s nonsensical number memorization quiz tests, and you have Crypt of the Sorcerer.Illustrations are still pretty good, though But even that s not saying much, as illustrations in just about all Fighting Fantasy books are top notch The writing is also fine, good even, barring the bits where it throws those number quizes at Take Creature of Havoc, remove the great story and the new gameplay elements, crank the frustrating difficulty and absolutely linear path up to eleven, add a whole lot of Ian s nonsensical number memorization quiz tests, and you have Crypt of the Sorcerer.Illustrations are still pretty good, though But even that s not saying much, as illustrations in just about all Fighting Fantasy books are top notch The writing is also fine, good even, barring the bits where it throws those number quizes at you.But overall, there s not a whole lot to see here You may as well give this one a skip

  8. says:

    Crypt of the Sorcerer Fighting Fantasy by Ian Livingstone 2002

  9. says:

    Considered on of the best, but also one of the hardest, this book lives up to its reputation, on my 10th attempt I finally went up against the evil Razaak but lost A 5 STAR adventure and what Fighting Fantasy is all about

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