Scorpion Swamp

Scorpion Swamp✫ [PDF] ✑ Scorpion Swamp By Steve Jackson ✸ – Tbjewellers.co.uk Nightmarish creatures lurk in the slimy depths of Scorpion Swamp You re no fool All your life you ve heard tales of Scorpion Swamp and how it is criss crossed with treacherous paths leading to the hau Nightmarish creatures lurk in the slimy depths of Scorpion Swamp You re no fool All your life you ve heard tales of Scorpion Swamp and how it is criss crossed with treacherous paths leading to the haunts of its disgusting denizens One step out of place spells a certain and lingering death But now, the swamp holds out the lure of treasure and glory and you cannot resist the challenge Two dice, a pencil and an eraser are all you need to make your journey YOU decide which way to go, which dangers to risk and which monsters to fight.

American game designer, often confused with the British game designer of the same nameAuthor of games systems such as GURPS, Illuminati, CarWars, and MunchkinsSee also Steve Jackson, co creator of the Fighting Fantasy series NB the US game designer also wrote titles in this series Steve Jackson, author of works on crimeSteve Jackson, Scottish thriller writer.

Scorpion Swamp ePUB ´ Paperback
    Scorpion Swamp ePUB ´ Paperback dice, a pencil and an eraser are all you need to make your journey YOU decide which way to go, which dangers to risk and which monsters to fight."/>
  • Paperback
  • 240 pages
  • Scorpion Swamp
  • Steve Jackson
  • English
  • 03 May 2017
  • 0140318291

10 thoughts on “Scorpion Swamp

  1. says:

    What this Fighting Fantasy adventure lacks in elegance and plot it makes up in innovation Scorpion Swamp plays something like a sandbox RPG in that there are multiple quest lines Good, Neutral and Evil , a range of spells to cast, revisit able locations and each quest can be completed by actually only visiting a bunch On paper it may not sound amazing and it s not exactly mind blowing to play these days but it s quite an achievement for a short book written in 1984 to provide such a cleve What this Fighting Fantasy adventure lacks in elegance and plot it makes up in innovation Scorpion Swamp plays something like a sandbox RPG in that there are multiple quest lines Good, Neutral and Evil , a range of spells to cast, revisit able locations and each quest can be completed by actually only visiting a bunch On paper it may not sound amazing and it s not exactly mind blowing to play these days but it s quite an achievement for a short book written in 1984 to provide such a clever and well thought gaming experience and I literally had hours of fun wandering around the swamp seeing what was in each location and what the method was for dealing with it.Is it a fair gripe to complain that the story isn t that imaginative and that the encounters here aren t all that epic Possibly, but I think that seems quite harsh given that we re still firmly in the classic DD era of basic Dungeon crawl hack and slash when these books were produced and frankly there s some good hacking and slashing in this book Besides, there s still an epic confrontation with the Evil wizard at the end if you choose his quest which I lost miserably because he s a badass There was an easier way There s always an easier way dammit Whilst most of the monsters are a touch dull when they re not Orcs, they re Sword Trees or Scorpions or A BEAR but I liked wandering around meeting the Five Masters who each had a different theme, some of whom were good or evil.Recommended It won t change your life, it s Fighting Fantasy meet it on its own terms and it s a blast

  2. says:

    A good, straightforward fantasy adventure and part of the FIGHTING FANTASY gamebook series SCORPION SWAMP offers something slightly different from the usual formula in that it s muchnavigation focused Players are encouraged to map their adventures to be honest, you won t get far without your map here and the game is unique as far as I know is that you find yourself returning to the same numbered locations even after you ve played them through the first time.There s also a little mo A good, straightforward fantasy adventure and part of the FIGHTING FANTASY gamebook series SCORPION SWAMP offers something slightly different from the usual formula in that it s muchnavigation focused Players are encouraged to map their adventures to be honest, you won t get far without your map here and the game is unique as far as I know is that you find yourself returning to the same numbered locations even after you ve played them through the first time.There s also a littlevariety to the storyline than usual, given that you can choose to fight for good, neutral or evil Each choice leads to a different mission, so there s plenty of play in this one despite thelimited nature of the gaming area The encounters are atmospheric and well written, making you really feel like you ve descended into a murky swamp Good stuff.NB This adventure may be slightly easier than the others given that we successfully completed our good mission on our first playthrough I look forward to trying one of the other options in the future, though

  3. says:

    Written by the other Steve Jackson21 June 2012 Well, there a couple of things that I must mention and the first is that I have suddenly discovered that there are two Steve Jackson in the gaming industry Initially I always through that the Steve Jackson of the Fighting Fantasy books and the Steve Jackson of Steve Jackson games were one and the same person, however it turns out that they are not The Fighting Fantasy Steve Jackson is based in England and the Steve Jackson Games Steve Jackson is b Written by the other Steve Jackson21 June 2012 Well, there a couple of things that I must mention and the first is that I have suddenly discovered that there are two Steve Jackson in the gaming industry Initially I always through that the Steve Jackson of the Fighting Fantasy books and the Steve Jackson of Steve Jackson games were one and the same person, however it turns out that they are not The Fighting Fantasy Steve Jackson is based in England and the Steve Jackson Games Steve Jackson is based in America I will not say that never the twain shall meet because, guess what, Ian Livingstone and Steve Jackson present Scorpion Swamp by Steve Jackson Steve Jackson Games In a sense I thought that is was one of Jackson s experimental books because he does seem to experimentthan Ian Livingstone does, who seems to find a formula that works for him and then runs with it Livingstone has experimented, but it seems the books that he wrote used the basic formula that was introduced in Warlock of Firetop Mountain and perfected in Forest of Doom Scorpion Swamp moves away from the standard formula in two ways, the first being that you are not required to simply move in one direction through the adventure, but rather you can travel about the entire swamp and visit the same location multiple times In fact it is not the case of entering the swamp at one end and leaving at the other, but rather going into the swamp, completing your quest, and then leaving by the route through which you entered The second thing is that there is not just one quest, but three of them, one for a good wizard find the berries of a magical plant , a neutral person find a path through Scorpion Swamp , and for an evil wizard kill three masters and bring back their amulets The actual adventure is smaller than the others, most likely because there is a lot of space taken up with you returning to a location you have already visited Secondly this is the first adventure where the first paragraph does not immediately throw you into the adventure, but rather you spend some time wondering around the town obtaining your quest and then going out to complete it Magic is also introduced into this adventure, however it is very restricted, with only one place in the adventure when you can restock spells If you are neutral it is implied that you can use good and evil magic, however you never have the opportunity of getting your hands on any good or evil spells, that only happens when you contract your services to the relevant wizard I have also noticed that the commentaries on this book have begun to wind down with people simply marking it off as read and then moving on, or simply cutting and pasting generic comments about the Fighting Fantasy game books However I still believe that there is enough uniqueness in the books to actually write something worthwhile about them

  4. says:

    FIGHTING FANTASY BOOKSTwo dice, a pencil and an eraser are all you need to make your journey.YOU decide which way to go, which dangers to risk

  5. says:

    I loved these books as a kid Must go back and re read them to make a proper review But just look at that art work too amazing

  6. says:

    This is the eighth book in the excellent Fighting Fantasy Gamebook series This series combined the typical Choose Your Own Adventure format with some simple combat rules from Role Playing to create solo adventures that were challenging and interesting to older readers I read them in my teens, but have hung on to them and returned to them through my adulthood, because they are so well crafted This one is no exception.The adventure makes you an adult fighter one of the reasons I liked this This is the eighth book in the excellent Fighting Fantasy Gamebook series This series combined the typical Choose Your Own Adventure format with some simple combat rules from Role Playing to create solo adventures that were challenging and interesting to older readers I read them in my teens, but have hung on to them and returned to them through my adulthood, because they are so well crafted This one is no exception.The adventure makes you an adult fighter one of the reasons I liked this series better than Endless Quest, where the protagonist was always a kid with experience, fighting skills, a sword, and armor In this adventure you also have a useful magic item a ring that works as a compass, keeping you oriented in wilderness conditions It also warns you when evil is near You have decided to use your ring to take on the trackless wastes of a wilderness dungeon called Scorpion Swamp You get to choose one of three quests good, neutral, or evil at the beginning of the adventure, and get to choose a handful of Spells to take with you, depending on which quest you are on These include spells to restore your ability scores, offensive and defensive spells, and a few helping spells like Bless and Friendship, which areuseful than they at first appear.The swamp itself is nicely thought out, with a series of numbered clearings that must be mapped as you go Your first few adventures will really mainly be mapping quests, so that later you can focus on the objectives of your official quests once you know your way around There are a variety of monsters, including Orcs, a Giant, Sword Trees, a Giant Scorpion, and Crab Grass More interesting are the various Masters, who inhabit the swamp, including a Master of Wolves, a Master of Spiders, and a Mistress of Birds Each has their own alignments and interests, and they may help or hinder you, depending on how you approach them There are two aspects of this book that affect game play and differ it to the other Endless Quest books you may have played The first is your ring, which warns you when evil is near In general, evil, means attack quickly, even if you have chosen to pursue the evil quest Evil people have no allies, it seems The second is that the monsters in this book are quite tough In previous books, the first few monsters you would encounter had skill levels from 3 6 or so, below the minimum you could roll for your character, assuring that anyone could get at least partway into the book and pick up a few helpful items before hitting a foe that could kill them Here, the monster with a skill level below 8 is rare, and when you do find creatures with skill of 6 they either have very high stamina scores or they attack in a group There are relatively few helpful items of treasure, and at least one cursed object you must avoid Over all, this makes this adventure tougher than the previous books, but that may be one reason I have played itoften It is possible to win, but it requires cleverness and dedication, plus a bit of luck

  7. says:

    It s remarkable how many innovations there were in these early Fighting Fantasy books Looking back over the years, I had come to assume that they were all out of the same mould, but there are quite a few unique features and firsts with this, the eighth title in the range.It s the first book not to be written by Steve Jackson or Ian Livingstone, who started the whole thing of with The Warlock of Firetop Mountain The schedule was by now too much for only two writers, so books by other writer It s remarkable how many innovations there were in these early Fighting Fantasy books Looking back over the years, I had come to assume that they were all out of the same mould, but there are quite a few unique features and firsts with this, the eighth title in the range.It s the first book not to be written by Steve Jackson or Ian Livingstone, who started the whole thing of with The Warlock of Firetop Mountain The schedule was by now too much for only two writers, so books by other writers began appearing too, headlined Steve Jackson and Ian Livingstone present What confused a lot of people at the time was that the writer of this first other authored book was Steve Jackson But a different Steve Jackson, a shining light in the US games industry, not the UK one.This is the first book to be set in a swamp, a great environment for scrambling about in a fantasy adventure It s the first book in which you begin by picking up your quest in town instead of just plunging straight in This is important, because there are three distinct quests available, working for a good wizard, an evil wizard or a neutral wizard For the first time, an alignment system is introduced, limiting the spells which are available to you to use this book reintroduces a simple magic system based around spell gems received from your patron This also means the book can be worked through three times, with three distinct goals, all located in different remote parts of the swamp.This was also the first book to allow you to wander back and forth through the criss crossing paths of the swamp as you wished, revisiting locations you had already visited as you explored This actually made the experience seem muchreal and absolutely necessitated the use of a map An experiment I d have liked to have seen repeated and expanded upon.I tried the good wizard s quest initially The encounters were comparatively tough, with enemy Skill scores of 9 being fairly common The exploration was intriguing and the atmosphere of the swamp mysterious and dangerous seeming The highlights were encounters with the master wizards who have established their lairs in the swamp There are apparently five of these In this playthrough, I met the Master of Wolves neutral , the Mistress of Birds good and the Master of Spiders evil and bloody horrible So there remain at least two for me to encounter.The actual quest was achieved and was well balanced, with a good deal of combat and the use of all but two of my spells It was especially intriguing that the story doesn t end with finding the quest object You then have to find your way back out of the swamp to report back to your patron A good read Vive la difference

  8. says:

    one of the easier fighting fantasy games I ve read Well within the reach of lower stat characters Unfortunately the game world is rather small with few challenges if you bother to map it There s a few clumsy issues such as being referred to seperate page each time you re enter an area, when most have no game consequence

  9. says:

    Tal como A Masmorra Infernal, O P ntano do Escorpi o foi lido h muito poucos anos e foi mais uma aventura que adorei e com a qual retomei o gosto por esta s rie.

  10. says:

    Written by the other Steve Jackson the American one Scorpion Swamp ended up being quite a different book structure wise than previous titles in the Fighting Fantasy series.One major difference was how you could actively revisit areas that you had already explored This was necessary because the missions in the game required you to visit the swamp, complete a task, and then return back to town There was no shortcut back to town provided, so you had to carefully map and plan your return pat Written by the other Steve Jackson the American one Scorpion Swamp ended up being quite a different book structure wise than previous titles in the Fighting Fantasy series.One major difference was how you could actively revisit areas that you had already explored This was necessary because the missions in the game required you to visit the swamp, complete a task, and then return back to town There was no shortcut back to town provided, so you had to carefully map and plan your return path.The other major difference was that there are actually three different quests to undertake, one for each alignment Good, Neutral and Evil Which quest you were performing would often change the ways certain character encounters would play out.A number of the combat encounters in this book are sharplydifficult than previous books in the series, with quite a few enemies having SKILL of 9 orThis can be offset by obtaining a SKILL 2 based weapon especially helpful to counteract a SKILL draining area in the middle of the swamp before even entering the swamp if you know the sequence of events that lead to finding it.Not a bad book considering it was the first of many designed by authors other than Ian Livingstone and Steve Jackson the British one, that is

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