Temple of Terror

Temple of Terror[Ebook] ➧ Temple of Terror ➦ Ian Livingstone – Tbjewellers.co.uk The dark, twisted power of the young Malbordus is reaching its zenith All he needs now is to retrieve the five dragon artefacts which have been hidden for centuries in the lost city of Vatos, somewher The dark, twisted power of the young Malbordus is reaching its zenith All he needs now is to retrieve the five dragon artefacts which have been hidden for centuries in the lost city of Vatos, somewhere in the Desert of Skulls Each day that passes brings him closer to them and only YOU can stop him YOUR mission is to reach the lost city before Malbordus and destroy the treasures he Temple of eBook º seeks But beware Each step you take leads you closer to your doom Two dice, a pencil, and an eraser are all you need for this adventure YOU decide which route to follow, which dangers to risk and which monsters to fight.

Ian Livingstone has been in the interactive games industry for over years In the s, he co founded Games Workshop and launched Dungeons Dragons in Europe, later editing White Dwarf magazine In , with Steve Jackson, he wrote the first of the Fighting Fantasy Gamebooks which eventually sold over million copies in languages In he led the merger of computer games company Domark with Eidos, the name Temple of eBook º behind the Tomb Raider computer games, where he is now Creative Director He was awarded an Honorary Doctorate of Technology by the University of Abertay Dundee in , and in received the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry.

Temple of Terror PDF ¸ Temple of  eBook º
    PDF Reader for the Connected World risk and which monsters to fight."/>
  • Paperback
  • Temple of Terror
  • Ian Livingstone
  • English
  • 24 March 2019
  • 184046528X

10 thoughts on “Temple of Terror

  1. says:

    Another entry in the long running and popular FIGHTING FANTASY series, this one written by one of the founders, Ian Livingstone The story adopts the return of a friendly wizard, Yoztromo, from an earlier instalment at the beginning of the adventure, as well as the welcome and familiar surroundings of Darkwood Forest, before jetting off into hot and arid lands for a distinctly Middle Eastern flavoured adventure.The writing is strong and there seems to be plenty of action this time around as the Another entry in the long running and popular FIGHTING FANTASY series, this one written by one of the founders, Ian Livingstone The story adopts the return of a friendly wizard, Yoztromo, from an earlier instalment at the beginning of the adventure, as well as the welcome and familiar surroundings of Darkwood Forest, before jetting off into hot and arid lands for a distinctly Middle Eastern flavoured adventure.The writing is strong and there seems to be plenty of action this time around as the hero fights off various enemies, from cave trolls to dark elves, but sadly our adventure was curtailed when we had an early run in with a Pterodactyl, of all things Better luck next time, hopefullyEdit We did a bit better on the second run through, dying just before the end of the adventure What I liked about this one is that the horror aspect is played up despite the fantasy setting this certainly is a temple of terror One interesting twist on the usual formula is that at one point the player is visited by the sinister Messenger of Death , who leaves the five letters of the word DEATH scattered about the temple If you happen to find them all, then, well you can guess the result It adds an extra frisson of excitement to an already thrilling adventure

  2. says:

    If the truth is to be known, these books are fun at first Sadly, however, they quickly grow old.If you have experienced one of these kinds of books you have experienced them all Whilst the stories differ, the effect they have upon a person is the same across the board You have fun for a while and then they are put aside It is okay to pick up one or two throughout your life but I would not recommend going out of your way to buy them en masse As for which one s you pick up well, that is a c If the truth is to be known, these books are fun at first Sadly, however, they quickly grow old.If you have experienced one of these kinds of books you have experienced them all Whilst the stories differ, the effect they have upon a person is the same across the board You have fun for a while and then they are put aside It is okay to pick up one or two throughout your life but I would not recommend going out of your way to buy them en masse As for which one s you pick up well, that is a choice only you can make

  3. says:

    Adventure in the Heart of the Desert7 July 2012 It is beginning to seem like Steve Jackson and Ian Livingstone are starting to take a back seat in relation to the production of these game books as this appears to be one of the last that Ian Livingstone wrote himself I know it is not but from memory it is around this point that the concept was opened up to a lot of other writers, most likely to allow the original authors to pursue their own projects The style of this gamebook is different from Adventure in the Heart of the Desert7 July 2012 It is beginning to seem like Steve Jackson and Ian Livingstone are starting to take a back seat in relation to the production of these game books as this appears to be one of the last that Ian Livingstone wrote himself I know it is not but from memory it is around this point that the concept was opened up to a lot of other writers, most likely to allow the original authors to pursue their own projects The style of this gamebook is different from the others in that it does not begin at the entrance to a dungeon as many of the other ones have done, but rather it begins in the town of Stonebridge after you hear a rumour of a young and evil sorcerer attempting to locate some artifacts to enable him to raise an army of dark elves and in turn take over the world You are approached by the wizard Yaztomo who takes you back to his tower where he teaches you magic and then sends you on your way It is interesting to note that there is a hint that Yaztomo recognises you, suggesting that this book is a follow on from Livingstone s previous books with the exception of Caverns of the Snow Witch and, of course, Freeway Fighter The adventure is divided into two sections, the first involves you attempting to get to the dungeon, which is a ruined city in the middle of a desert, and then the second part involving you exploring the city and attempting to collect the artifacts to destroy them As can be expected from these books, the authors are exploring new concepts, and while magic has appeared in the books before, Livingstone brings it in again with a selection of spells for you to chose The catch is that magic is painful as it costs stamina to use The second invention was a game called the Messenger of Death Basically a number of letters which add up to spell the word DEATH are scattered across the dungeon and you have to avoid finding them If you find all of the letters then pretty much bad things will happen So the catch is that you have to explore the dungeon to find the artifacts, but to avoid finding the letters and getting yourself killed In a way this is still enjoyable, but it seems that they are becoming a little easier This is not a big issue for me as it means that I can read the book faster, and obviously making notes of where the major decisions that is t junctions are located also helps you in being able to complete the book However the catch always involves making an incorrect turn and thus missing an important door However, one can usually work out that a room that causes you to suffer significant damage is probably a room best to be avoided especially if there is damage and a letter in there I should warn you that this is not always the case There are some rooms that cause a lot of damage, and have an artifact in them

  4. says:

    Curiously, this was a gamebook that I bought when it was first released a couple of decades ago, but never tried at the time It simply sat on my shelf from them until now, and I have no idea why I never attempted this one, as I certainly gave all the other early Fighting Fantasy titles at least one attempt Still, it was nice to come to one absolutely fresh.This book starts off in familiar places with familiar faces, in Stonebridge village and Darkwood Forest, with Yaztromo and Gillibran It s Curiously, this was a gamebook that I bought when it was first released a couple of decades ago, but never tried at the time It simply sat on my shelf from them until now, and I have no idea why I never attempted this one, as I certainly gave all the other early Fighting Fantasy titles at least one attempt Still, it was nice to come to one absolutely fresh.This book starts off in familiar places with familiar faces, in Stonebridge village and Darkwood Forest, with Yaztromo and Gillibran It s unusual, in that you actually have to undertake a fairly lengthy journey to reach the city of Vatos where the adventure truly begins You are given the choice of travelling by sea or land to the southern deserts and then crossing the hot sands until the lost city is discovered, with plenty of encounters along the way.Once within the walls of Vatos, you have to find five dragon artefacts before the villain Malbordus recovers them and uses them to summon real dragons This search is madedangerous by the fact that a Messenger of Death is playing a lethal game with you if you find where it has concealed the five letters of the word Death in the city, you will perish, and even finding each single letter extracts a heavy toll in Stamina and Luck This raises the tension, as you need to search diligently for the artefacts, but feel less inclined than usual to poke around for concealed things It works well On the inevitable second and subsequent attempts, of course, the letters are easily avoided having been once discovered, but it s quite possible they ll get you first time around if you survive that long.It s a good story, with a detailed and cohesive setting The journey adds a lot to the book, which seems very long and intricate as a consequence, a most satisfying experience.There are some issues The book uses some spells, but these are fuelled by Stamina Since this book has 2 or 3 times as many combat encounters as other Fighting Fantasy titles, you simply can t afford to spend any Stamina Also, if you choose the wrong spells, you ll face a whole barrage of Luck tests, and there are hardly any opportunities to replenish your Luck in this title.There are a few unavoidable encounters along the way which are punishingly hard the Sandworm springs instantly to mind This is particularly troublesome in a book with such a comparatively large proportion of combat.Four of the five artefacts are relatively easily found The other most definitely is not, relying upon 1 choosing the precise route very early on 2 making a decision which runs counter to common sense 3 choosing the right route for a later encounter and responding to it in exactly the right way Irritating to say the least, and only discovered when I was following my previous maps, reduced to simply trying every possible option as a process of elmination.Overall, though, a good one

  5. says:

    A guilty pleasure I was fascinated with Fighting Fantasy books when I was 12 partly because the fantasy artwork on the covers was so intriguing, partly because my parents didn t let me read them not Christian enough, apparently I did manage to smuggle a few into my room, and now I revisit them every now and then.This one was harder to complete than City of Thieves, which I did last year It took me ten attempts to complete the mission, but the journey was enjoyable Now onto something a li A guilty pleasure I was fascinated with Fighting Fantasy books when I was 12 partly because the fantasy artwork on the covers was so intriguing, partly because my parents didn t let me read them not Christian enough, apparently I did manage to smuggle a few into my room, and now I revisit them every now and then.This one was harder to complete than City of Thieves, which I did last year It took me ten attempts to complete the mission, but the journey was enjoyable Now onto something a littlecerebral

  6. says:

    Admittedly, not one of favourites of the Fighting Fantasy series Quest items those damnable dragons tucked away in utterly obscure places and a fairly bland landscape to engage with Still, I do REALLY like the Messenger of Death About the one thing that stands out as genuinely original in Temple of Terror And, oh, the sweet satisfaction of finally beating this book

  7. says:

    Choose your own adventure Get the to the temple and destroy the dragons before evil takes over the world

  8. says:

    Had been dead several times before at long last found the right way ,, And even this, I cheated didn t use dice at all, I assumed that I always win against any monster I met

  9. says:

    I registered a book at BookCrossing.com I registered a book at BookCrossing.com

  10. says:

    Something of a sequel to Forest of Doom, I think, where you re resting on your laurels after having saved the dwarves when Yaztromo runs in to recruit you for a new adventure find and destroy Evil Sorcerer 5, Malbordus By collecting a bunch of hidden artifacts locking you into another straight path Yay.That said, it really doesn t bother me at all in this one and after griping on about it for two or three whole reviews before now, I m not entirely sure why the change of mind Maybe it s bec Something of a sequel to Forest of Doom, I think, where you re resting on your laurels after having saved the dwarves when Yaztromo runs in to recruit you for a new adventure find and destroy Evil Sorcerer 5, Malbordus By collecting a bunch of hidden artifacts locking you into another straight path Yay.That said, it really doesn t bother me at all in this one and after griping on about it for two or three whole reviews before now, I m not entirely sure why the change of mind Maybe it s because the temple is pretty linear as it is, making it a lotdifficult to avoid the crystal dragons, and having virtually no memorable encounters outside this straight path you d think that would make for a bad thing Or maybe it s the setting the writing, the challenges, the spells you need a spell just to make water , and the artwork combining to a gripping, atmospheric land where you feel like you need to struggle to survive even before all the monsters and other fantastic elements are added in Or maybe it s the Messenger of Death, which is a genuinely good idea that makes the usual instant deathtrap into something longer term and fartense And speaking of death traps, the actual instant deaths are also usually foreshadowed and you ll hit yourself in the head for going for them after you do I don t know there s a great deal of good this book has that none of the others so far have offered, well enough to allow me to look past my usual pet peeve.Malbordus himself is easily the most forgettable villain so far, though he gets a nice bit of backstory that gets my hopes up, but then in the end he just kind of shows up and doesn t talk or do much The book tries to compensate by adding a secondary villain in the form of the titular temple s queen, but she doesn t amount to all too much either There s also a little bit of Ian Livingstone s favorite bit, where you really want to write down every bit of random number someone throws in, because someone else later will ask you about it for some reason But there s only one of them here anyway, so it s all right.In the end, in this one the atmosphere is the winner The heat of the desert, the horror of the Messenger creeping slowly in your back, and the amazing artwork, all help prop it up as one of my favourites in the entire series, in spite of a few fumbles

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